////////////////////////////////////////////////////////
//	File:		InventoryState.cpp
//	Class:		SGP
//	Updated:	3/6/2012
//	Author:		Roc Myers
//	Purpose:	To contain all Options Menu related code
////////////////////////////////////////////////////////
#include "InventoryState.h"
#include "Game.h"
#include "MainMenuState.h"
#include "tinyxml\tinyxml.h"
#include "SGD Wrappers\CSGD_XAudio2.h"
#include "SGD Wrappers\CSGD_TextureManager.h"
#include "SGD Wrappers\CSGD_Direct3D.h"
#include "SGD Wrappers\CSGD_DirectInput.h"
InventoryState* InventoryState::pInstance = nullptr;

InventoryState::InventoryState(void)
{
}


InventoryState::~InventoryState(void)
{
}

InventoryState* InventoryState::GetInstance(void)
{
	return pInstance;
}

void InventoryState::DeleteInstance()
{
}

void InventoryState::Enter(void)
{
}

bool InventoryState::Input(void)
{
	return true;
}

void InventoryState::Update(float fElapsedTime)
{
}

void InventoryState::Render(void)
{
}

void InventoryState::Exit(void)
{
}

void InventoryState::SaveSettings(const char* szFileName)
{
}

void InventoryState::UseSelected(Item i)
{
}